1) This is what Tinkercad looks like when you first visit the site. It's a very clean and simple design that welcomes the viewer, with a tutorial video.
2) The sign up process is very simple and best of all, it's free! If you don't want to sign up immediately, you will be guided to an interactive tutorial that will help you become familiar with the functions.
3) Here's what the main work grid looks like. This is where the fun of working in a 3D blueprint starts.
4) This is the shapes panel; it is where you find all of the tools you need to build into your environment. There are other tools here as well such as the helpers, which will aid you in making a more precise design.
5) The main functions bar acts like the typical 'File', 'Edit', and 'Help' functions that you find in many programs across various platforms. It will allow you to Save, Export, Undo, and Duplicate your design.
6) The file names are a bit ridiculous, but adds a bit of humor to break the tradition 'untitled' default format. Of course, you can change the name.
7) In addition to the Main Functions and Shapes panels, there is a visual adjustments bar. This puts the essential commands within reach, and allows you to undo, and redo steps. It also gives you fast access to solid shapes and holes, which I will go into details later.
8) Lets begin by adding a block... Look at all the adjustment points on the block. Tinkercad combines all the basic adjustment functions to work with the user in real-time.
9) You can stretch, lift, or rotate the box to your needs.
10) The 'Workplane' tool allows you to adjust your workspace to focus on various surfaces. This gives you the ability to load objects on a fixed plane.

11) As I mentioned earlier, Tinkercad has basic options that allow you to create holes within shapes. This is perfect for creating windows, and doorways.
12) For this example, we will create a hole in the box we stretched out earlier. This is what the 'Box Hole' looks like.
13) To create a notch in the rectangle, I pushed the Box Hole into it.
14) In order to group these two objects, I selected both the rectangle and the Box Hole by holding down the 'Shift' key as I clicked them both.
15) This is the group button, It allows you to join two or more objects to function as one. This is essential when creating holes in your objects.
16) After clicking the 'Group' option when both the rectangle, and the Box Hole is selected; we now have a rectangle with a notch on it's side.
17) Another helper tool, is the ruler... This option will allow you to see the exact dimensions of your object(s), and further allows you to adjust the measurements manually.
18) Now that you have the basic instructions, you can begin to make a house like I did. Have fun and be creative!




















No comments:
Post a Comment